Armored Golem

Climate/Terrain: Any
Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Special
Intelligence: Low (5-7)
Treasure: Nil
Alignment: any chaotic
No. Appearing: 1
Armor Class: -10
Movement: 3
Hit Dice: 6
THAC0: 15
No. of Attack: 1
Damage/Attack: 5d6
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Nil
Size: L (9')
Moral: Fearless (20)
XP Value: 1,400
The armored golem is a being created to do immense jobs for the wizards that control them. They were believed to be a freak occurance of living armor, but that theory is long since dead. These golem do not have the mind capacity for self-reliance. They're either controlled by a wizard or dead.

COMBAT
The golem isn't smart or cunning in combat. The only thing it can comprehend is "smash", and they do so by smahing an adventurer with their huge fists.

HABITAT
It can only comprehend the images and orders of it's controller, so naturally they don't have a based society, especially since armored golems can't stand anything or anyone, including other golems, except for their masters.

ECOLOGY
Armored golems don't need to eat or sleep or do anything else, really.

By John Pitts