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Item Name: Ring of Sight Submited By: Brian A. Rollins Item Power: Item Description: This ring has a large eye on it. This item actually gives the wearer a third eye. He can use it to look around corners, etc. All rings have infravision up to 45 feet. 20% can see in the dark (as if it were light out) or invisible creatures. 5% have both. This "eye" can be blinded with normal means (flash of light, etc.). The use of this item is extremely disconcerting. The wearer must practice with it for 10 hours before getting comfortable with the new sensation. Otherwise, he will have to close his two normal eyes in order to use the ring properly. Experience Point:
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Item Name: Ring of Turning Submited By: Brian A. Rollins Item Power: Item Description: This device allows anyone who is of good alignment to turn undead as if they were a cleric of the 4 levels below the class of the person using the ring (Ex: An 8th level fighter can turn undead as a 4th level cleric). This means the character must be a minimum of 5th level to use this item. It gives no bonus to clerics or paladins. It has 1d10+3 charges in it and can be recharged only by a lawful good cleric of 12th level or higher and knows the proper incantations. Note: Holy symbol is still required to turn. The ring does not take it's place. Experience Point:
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