| Arrow of Love (Enchantment/Charm) |
| Sphere: Charm |
Area of Effect: One female |
| Level: 3 |
Components: V, S |
| Range: 100 yards |
Casting Time: 2 |
| Duration: 1d3 hours |
Saving Throw: None |
Once hit by the arrow, the female target will fall madly in love with the caster and will protect him to the death. He will follow him around and might become jealous of other characters. The person doesn't get a saving throw, but the spell will only last up to 1d3 hours.
| Cure Medium Wounds (Necromancy) Reversible |
| Sphere: Healing |
Area of Effect: Creature touched |
| Level: 3 |
Components: V, S |
| Range: 0 |
Casting Time: 7 |
| Duration: Permanent |
Saving Throw: None |
This spell is a more potent version of cure moderate wounds. The spell cures (or causes) 3d8+3 HP per application. Otherwise, this spell is the same in all respects as a cure light wounds.
| Eyes of the Sun (Alteration) |
| Sphere: Paraelemental (Sun), Sun |
Area of Effect: The caster's eyes |
| Level: 3 |
Components: V, S |
| Range: 0 |
Casting Time: 3 |
| Duration: 1 round per level |
Saving Throw: Negates |
With this spell, the caster causes his eyes to burn as bright as the sun. Anybody within 10 feet of the caster who meets his gaze must save versus breath weapon or become blind. As detailed in the Dungoen Master's Guide, creatures surprised by the caster automatically meet his gaze. Those attempting to avoid the gaze by looking in the caster's general direction without looking into his eyes risk a 20% chance each round of accidentally meeting the caster's gaze but suffer no combat penalties. Those completely averting their gaze or closing their eyes suffer the normal penalties for fighting blind (-4 to attack; +4 to Armour Class; +2 to initiative). Unlike most gaze attacks, looking into the caster's gaze in a reflecting surface (such as a mirror) has the same damaging effects as looking directly into his eyes; should the caster be tricked into meeting his own gaze, he too must roll to save against blindness. Undead, and other creatures sensitive to sunlight, suffer automatic damage as if exposed to sunlight as long as the caster gazes at them, and they are within 10 feet of the caster. While the caster's eyes shine brightly, they produce no heat and cannot be used to light fires (unless using a magnifying glass); they can be used to light a passage in the dark up to 10 feet before the caster. The spell does not interfere with the caster's vision. Since this spell burns the victim's retina, a cure blindness will not restore his sight; rather, stronger magic must be used, such as a restoration or wish.
|