Air Pocket (Alteration)
Sphere: Elemental (Air) Area of Effect: 20-foot cube
Level: 4 Components: V, S
Range: 0 Casting Time: 4
Duration: 1 hour per level Saving Throw: None

This spell creates an area of pure, clean air in the location the caster desires. The air pocket appears in a 20-foot cube and remains stationary in the location it was cast. It cannot be made to move with the caster. The cube is self contained, and will keep out surrounding air or water. This makes it a useful spell to cast underwater, in wildspace, or around poisonous gas. The cube will only keep out liquids, gases, and outside air. Humanoids, creatures, and objects can pass through freely. The air in the cube will remain fresh for the duration of the spell.


Awake (Alteration, Invocation)
Sphere: Healing Area of Effect: 30-yard radius sphere
Level: 4 Components: V, S, M
Range: 0 Casting Time: 5
Duration: Permanent Saving Throw: None

When this spell is cast, the priest invokes the blessings of his deity and claps his hands sharply once. The sound of the clap allows all creatures within the area of effect who hears it to awaken. Sleeping (naturally or magically induced) creatures will wake up. Those under the influence of mind affecting drugs or other substances will become coherent for 1 round per level of the priest. Creatures whose minds are under some sort of foreign influence (charmed, hypnotised, dominated, enthralled, etc., but not possessed) get a second saving throw. In any case, all creatures within the effect will experience a temporary clarity of thought. Note that this may make the subject more vulnerable to any mind based eavesdropping such as ESP or empathy. The material component for this spell is a 1000 gp gem hanging on a chain which must be wound around the priest's hand while he claps.