Item Name: Sword of Dismemberment (Longsword +3)
Submited By: Brian A. Rollins
Item Power:
Item Description: This fearsome longsword is the twisted cousin of the Vorpal Blade (see DMG), but instead of severing the head from the body, it severs a particular limb if the user gets a 20 or better (with modifier) on their combat roll. To find out which limb see table below. Note: For every limb severed, the victim loses 10% (rounded down) extra non-healable hit points of damage. Creatures that regenerate do not lose hit points permanantly (assuming they don't die).
| 1d20 Roll |
| 1-7 | = | Right arm |
| 8-14 | = | Left arm |
| 15-17 | = | Right leg |
| 18-20 | = | Left leg |
Experience Point:
Item Name: Wooden Sword (Shortsword +2)
Submited By: Brian A. Rollins
Item Power:
Item Description: This shortsword made of enchanted wood passes through all non-magical metal as if it did not exist. Therefore all metal armors to not count in the opponents armor class. This special wood is immune to normal fires. It can instantly be destroyed by warp wood.
Experience Point:
Item Name: Arrow of Slaying: Psionics (Arrow +3)
Submited By: Brian A. Rollins
Item Power:
Item Description: This item is identical to the ones mentioned in the DMG, but only it affects psionics.
Experience Point:
Item Name: Bow of Strength
Submited By: Brian A. Rollins
Item Power:
Item Description: This common-looking short bow is actually an incredible weapon. With a check versus STR with a -5 modifier, a character can shoot an arrow through an opponent and into anything behind it. Against the first target the arrow does normal damage +1d12, and against the second target, does just normal damage. The arrow is, of course, totally unreuseable.
Experience Point:
Item Name: Crossbow of Accuracy
Submited By: Brian A. Rollins
Item Power:
Item Description: This weapon subtracts one to three (1d6/2) to the users THAC0 (calculated before it is found). Otherwise, it does normal damage. This weapon does not radiate any form of magic, as it is a weapon of precise making, not magical.
Experience Point:
Item Name: Darts of Detonation (Dart +2)
Submited By: Brian A. Rollins
Item Power:
Item Description: Normal looking darts, except that after a successful hit, the dart will explode in 1d4-1 rounds (zero rounds meaning instantanious), and do 1d8+2 points of damage. If removed before it detonates, it will not discharge. Afterwards, treat as a normal dart in damage. These darts can also be used against doors and such (item saving throws apply).
Experience Point:
Item Name: Trident of Dehydration (Trident +3)
Submited By: Brian A. Rollins
Item Power:
Item Description: This aqua-blue trident has the vicious ability to absorb water from it's opponents. This does normal damage plus 2d4 damage land based creatures and 2d10 in amphibious and water-based creatures. Victims must drink water within one turn or pass out. The weapon automatically kills water elementals on a successful hit (saving throw vs. death magic does apply). It will also absorb one gallon of normal or holy water every 2 rounds if it is standing, like in a pond or puddle (Max. 10 gallons every 24 hours). Unholy water renders the trident non-magical, and thereafter a normal weapon. Note: This weapon is not strong enough to absorb running water.
Experience Point:
Item Name: Diamond Mace (Mace +3)
Submited By: Brian A. Rollins
Item Power:
Item Description: This very expensive weapon has diamond tips on the head of the mace. This allows to hit the attacker to hit his opponent as if he were two Armor Classes higher (maximum of 10), due to the extreme sharpness of the weapon. Each diamond is about 100 gp in value, but can be worth much more if left in the weapon due to the difficulty in mounting the gems in the steel mace head.
Experience Point:
Item Name: Flail of Disenchantment (Flail +2)
Submited By: Brian A. Rollins
Item Power:
Item Description: This great weapon when used to successfully parry disenchants any magical weapon (Use item saving throws). Thereafter, that weapon is a normal weapon, but loses all pluses and special benefits. Nothing short of a wish can bring it's abilities back. However, this weapon does not have a disenchanting effect on intelligent weapons with
egos of 10 or higher. It has no special effect on magical armors.
Experience Point:
Item Name: Flail of Punishment (Special)
Submited By: Brian A. Rollins
Item Power:
Item Description: This weapon does absolutely NO damage. Instead, it inflicts unimaginable pain, which is only in the victims mind. Designed to torture but not kill. Appears as one nasty flail (Something on the order of cat o' nine tails). Victim may attempt to disbelieve the "illusion" of pain versus INT-6. DM's discretion on if victim being able to keep any secrets or confessions (ex: Save versus CON).
Experience Point:
Item Name: Mace of Lightning (Mace +2)
Submited By: Brian A. Rollins
Item Power:
Item Description: This mystical weapon stores the power of lighting within it. Each charge delivers 1d8 points of damage. Carries 1d4 charges. To recharge, it must be struck by lightning. Also it may be used to absorb lightning attacks, and thus recharging the mace one charge. When struck by lightning, the holder is not affected by the attack. Acts as a normal mace when used against creatures immune to lightning (+2 does not apply). Stuns water elementals for 1d4 rounds.
Experience Point:
Item Name: Ruby Mace (Mace +2)
Submited By: Brian A. Rollins
Item Power:
Item Description: This mace is very similar to the diamond mace (mentioned above). But in this weapon makes the opponents armor class one class worse instead of two.
Experience Point:
Item Name: Warhammer of Stunning (Warhammer +1)
Submited By: Brian A. Rollins
Item Power:
Item Description: This unique weapon does no damage, but when a
successful hit is made, the victim falls unconscious for 1d4+1 hours if it is medium sized. A large or greater sized target falls unconscious for 1d4-1 hours. A small or tiny target falls unconscious for 1d6+1 hours. A successful saving throw versus spell means there is no effect. A natural 20 on the combat roll negates the saving throw.
Experience Point:
Item Name: Loremaster
Submited By: Brian A. Rollins
Item Power:
Item Description: an intelligent dagger (+3) named Loremaster, Lorey to his friends, (Al LG Int 17 Ego 20 Legend Lore 1/week, Esp 3/day, detect magic at will, dance as sword Languages:common, elven, Thorass, orcish, dwarvish, frost giant). Loremaster is a very snooty weapon given to pouting whenever he doesn't get his way and speaking out to show his obvious intelligence whenever possible. Loremaster loves to read and forces Jillian to buy him history and alchemical texts all of the time. He does not generally like to be used in combat, because parrying weapons gives him a headache; however, he will come to Jillian's aid if necessary, flying from her sheath to attack her foes unmercifully. Loremaster is very jealous when it comes to Jillian, although he knows they can never be together physically, he quotes poetry to her constantly and can't stand to see her with another man. Jillian on the other hand has different ideas.
Experience Point:
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