The WitchA witch is a person, man or woman, who draws his/her power from and confers with gods, devils or daemons. The requirement for becoming a witch is greatly different from the other classes. To serve your master is all the requirement. So there is no attribute bonus.Once a pact is made the person is usually bound to it for decades, if not forever. Consequently, that character, bound to the edicts of the pack, is not free to chose to study any other class, for to do so would mean to forsake witchcraft and the master. As far as the master is concerned witchcraft and their powers are all, to want more or others is unfortunate. To ask for other pursuits or suggest dissatisfaction is defiance. To sign a pact with a master is to accept them as your exclusive, true god, lord, and master. Although a witch may pretend to accept other gods or religions, their true allegiance is with their god, devil or daemon master. The master's word is law and cannot be defied. All powers of witchcraft are derived from their master, just as the clergy derive theirs from their deity. Pacts bind the participant to the services of his master totally, without question for the entire duration of the pact. As a result, there will be times when the witch's master will ask the witch to perform an assignment or mission for him. The witch is given the ability to cast magic spells. This ability is nearly identical to the spell casting abilities of clerics. The spell casting is not learned like a magic user but endowed by the master. At second level, when the master can be sure of the witches loyalty, he/she is given a lesser familiar. For detail about familiars and how they function, see the magic user spell find familiar. Witches who make a major pact do not get a lesser familiar, but receive a greater familiar |
explained under greater pact makers. 50-years of loyal servitude, minor pact, the devil, daemon or god will grant that person the power/abilities of a witch in return for the following:
Life long servitude, major pact, follow all of the conditions of a limited time pact, plus the following is granted to the witch:
The witch can use the same weapons and armor as a magic user. They follow the cleric combat tables and saving throw tables.
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375,000 experience points per level for each additional level beyond 18th.
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