Hit Locations
These charts have been put together from the information in the WoD: Combat book and the Anarchs Cookbook.
Locations
| Roll |
Location |
Difficulty |
Accuracy |
Damage |
| 1 |
Head/Neck |
+3 |
-3 |
+4 |
| 2-3 |
Arms/Hands |
+3/+2 |
-3 |
-1 |
| 4-7 |
Chest/Torso |
+1 |
-1 |
0 |
| 8 |
Vitals |
+3 |
-3 |
+3 |
| 9-10 |
Legs/Feet |
+1 |
-2 |
0 |
| NA |
Heart |
+3 |
-4 |
+3 |
| NA |
Eyes |
+5 |
-5 |
+3 |
Optionally, for Arms/Hands and Legs/Feet:
Odd = Left
Even = Right
Head
| Damage |
Effect |
| 3 |
Stunned. Vampires no effect. |
| 4 |
Knocked unconscious unless you can make a Stamina roll difficulty 8 or spend 1 Willpower. Vampires Stunned |
| 5 |
Neck broken or head trauma. Paralysed or reduced to mental vegetable until it is healed. Vampires paralysed until healed. |
| 6 |
Death. Vampires paralysed until healed. |
| 8 |
Decapitation for neck hits. |
Arms/Hands
| Damage |
Effect |
| Any |
Stamina roll difficulty 7 not to drop any hand held items |
| 4 |
Limb is broken and cannot be used |
| 6 |
Limb is severed or mangled beyond use. Regenerating creatures may heal severed limbs if they reattach limb to stump. |
Chest/Torso
| Damage |
Effect |
| 4 |
Stunned. Vampires no effect. |
| 5 |
Broken ribs. Requires a Willpower roll difficulty 8 to act. +2 damage to any further Chest/Torso hits. Vampires no effect. |
| 7 |
Rear attacks sever the spine causing paralysis. Regenerating creatures can move when they have healed to Crippled. Vampires go into shock. Cannot spend blood next turn unless they make Stamina + Fortitude roll, difficulty = total lost Health Levels +2. This takes a full turn. |
|
Vitals
| Damage |
Effect |
| 3 |
Stunned |
| 4 |
Requires Willpower roll difficulty 8 to act. +2 damage to further attacks that hit the vitals. |
|
| 5 |
No further action until helped or healed |
Legs/Feet
| Damage |
Effect |
| 4 |
Limb broken |
| 6 |
Limb severed or mangled beyond use. Regenerating creatures may heal severed limbs if they reattach limb to stump. |
Eyes
| Damage |
Effect |
| 2 |
Blinded for next turn |
| 3 |
Blinded for next two turns |
| 4 |
Blinded |
Heart
| Damage |
Effect |
| 3 |
Vampires are staked |
Notes:
- A point of Blood or Rage may be spent instead of Willpower.
- Creatures that regenerate who have limbs severed can regenerate the limb
if it is attached to the stump. A scar always results.
- If using WoD: Combat, a Stunned result is replaced by Dazed.
Stun Damage
- Stun damage is caused by most brawl attack unless they use natural
weaponry, tazers, plastic bullets and improvised weapons at the ST's
discretion.
- Stun damage is recovered at 1 Health Level per hour. A Stamina roll,
(difficulty 6 +1 for every two Health Levels of Stun damage) to reduce the
recovery time to 1 Health Level per 10 minutes.
- Every level of Stun damage beyond Incapacitated is treated as normal
non-aggravated damage.
- Shapeshifters recover 1 Health Level of Stun damage per turn, no roll
required, provided they are in a form which regenerates.
- Wraiths do not suffer Stun damage.
- Vampire Revised uses Bashing instead.
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